Escher Project - 2011
The goal for this project was to choose a drawing that contained an Escher illusion and turn it into a 3D model. However, before we could start modeling we had to figure out how the illusion worked in 2D order to accomplish converting it to 3D. Besides, this was our first modeling course, hence the first time I used Maya. After the modeling phase, hand-painted textures were created and the scene was rendered through both an illusion and broken-illusion camera.
After researching various ways to create the waterfalls, I decided to use Maya's Fluids in order to give them the most realistic effect. The water surfaces were created with Maya's Ocean shader and projected foam textures.
A render of the whitebox model was published in the second edition of: An Introduction to Computer Graphics for Artists by Andrew Paquette
Polygons, Fluids, Mental-Ray
Maya, Photoshop, Mudbox