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Escher Project
Escher Project - 2011
The goal
for this project was to choose a drawing that contained an Escher illusion and
turn it into a 3D model. However, before we could start modeling we had to
figure out how the illusion worked in 2D order to accomplish converting it to
3D. Besides, this was our first modeling course, hence the first time I used
Maya. After the modeling phase, hand-painted textures were created and the
scene was rendered through both an illusion and broken-illusion camera.
After researching various ways to create the waterfalls, I decided to use Maya's Fluids in order to give them the most realistic effect. The water surfaces were created with Maya's Ocean shader and projected foam textures. A render of the whitebox model was published in the second edition of: An Introduction to Computer Graphics for Artists by Andrew Paquette |
Polygons, Fluids, Mental-Ray
Maya, Photoshop, Mudbox |